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Five Manual

Introduction

Five's goal is to let you, the Zope 2 developer, use Zope 3 code in Zope 2. Our aim is to make as much of Zope 3 code work in Zope 2 as possible, while integrating it with Zope 2.

Five can be used inside your current Zope 2 project. The benefits are:

  • availability of Zope 3 technologies in Zope 2 like the component architecture and declarative configuration.
  • you can gradually evolve your Zope 2 project so it is better positioned for the migration to Zope 3.
  • you start learning about Zope 3 right now, preparing yourself better for the future. Since Zope 3 is open to contributions, you could even influence your future for the better.

Five can also be used to develop new Zope 2 products, though depending on your deployment requirements it might in that case make more sense to develop for Zope 3 directly.

Five is only useful on the Python (Product) level in Zope 2, not from within the Zope Management Interface. Five makes no attempt to provide a user interface, but is aimed squarely at the Python developer.

Zope 3 interfaces

Interfaces?

An interface is simply a description of what an object provides to the world, i.e. its public attribute and methods. It looks very much like a class, but contains no implementation:

from zope.interface import Interface

# by convention, all interfaces are prefixed with ``I``
class IElephant(Interface):
    """An elephant is a big object that barely fits in the cupboard.
    """

    def getAngerLevel():
        """Anger level, maximum of 100.

        The longer the elephant has been in the cupboard, the angrier.
        """

    def isInCupboard():
        """Returns true if the elephant is indeed in cupboard.
        """

    def trunkSmash(target):
        """Smash the target with trunk.

        The anger level determines the force of the hit.
        """

    def trample(target):
        """Trample the target.

        The anger level determines the rate of flattening of the target.
        """

A concrete class somewhere can now claim that it implements the interface (i.e. its instance will provide the interface):

class PinkElephant:
    # this says all instances of this class provide IElephant
    implements(IElephant)

    def getAngerLevel(self):
        return 0 # this elephant is peaceful

    def isInCupboard(self):
        return False # it's never in a cupboard but can be found in bottles

    def trunkSmash(self, target):
        target.tickle()

    def trample(self, target):
        target.patOnHead()

Interfaces themselves are good for a number of reasons:

  • They provide API documentation.
  • They help you make explicit the design of your application, hopefully improving it.
  • If an object provides an interface, that object is considered to be a component. This means you can use Zope 3's component architecture with these objects.

In order to use Five, you'll have to make your objects provide interfaces. Sometimes, you cannot change the code of class (as you are not the maintainer), but you still want to make it implement an interface. Five provides a ZCML directive to do this:

<five:implements class="tolkien.Oliphant"
    implements="interfaces.IElephant" />

Interfaces in Zope 2 versus Zope 3

You may be familiar with Zope 2's way of declaring interfaces. Zope 2 has used the __implements__ class attribute for interface declarations. Zope 2 cannot detect Zope 3 interfaces and the Zope 3 machinery cannot detect Zope 2 interfaces. This is a good thing, as Zope 2 has no way to deal with Zope 3 interfaces, and Zope 3 cannot comprehend Zope 2 interfaces. This means you can safely make a class declare both a Zope 2 and Zope 3 interface independently from each other. It's a rare case where you need this though; you're usually better off just switching to implements() for your application if you are using Five.

Switching from Zope 2 interfaces to Zope 3 interfaces is easy -- just make your interfaces inherit from zope.interface.Interface instead of Interface.Interface (or Interface.Base). Next, change all __implements__ to implements().

This should get you going and your application may very well still work. Later on, you will also have to change calls to isImplementedBy and such in your application to providedBy, as isImplementedBy has been deprecated (you'll see the DeprecationWarnings in your Zope log).

Adapters

From a Python programmer's perspective, the immediate thing that Five brings to do the table are adapters. This section goes through some demo code to explain how everything is tied together. demo/FiveDemo is a demo Product you can install and examine that has all the presented here together.

Zope 3 adapters depend on Zope 3 interfaces. To create a Zope 3 interface you need to subclass it from zope.interface.Interface. Here is an example:

from zope.interface import Interface

class IMyInterface(Interface):
    """This is a Zope 3 interface.
    """
    def someMethod():
        """This method does amazing stuff.
        """

Now to make some class declare that it implements this interface, you need to use the implements() function in the class:

from zope.interface import implements
from interfaces import IMyInterface

class MyClass:
    implements(IMyInterface)

    def someMethod(self):
         return "I am alive! Alive!"

For an explanation of the relation of Zope 3 interfaces to Zope 2 interfaces, see below.

Now let's set up the interface that we are adapting to:

class INewInterface(Interface):
    """The interface we adapt to.
    """

    def anotherMethod():
        """This method does more stuff.
        """

Next we'll work on the class that implements the adapter. The requirement to make a class that is an adapter is very simple; you only need to take a context object as the constructor. The context object is the object being adapted. An example:

from zope.interface import implements
from interfaces import INewInterface

class MyAdapter:
    implements(INewInterface)

    def __init__(self, context):
        self.context = context

    def anotherMethod(self):
        return "We have adapted: %s" % self.context.someMethod()

Next, we hook it all up using zcml. If the classes are in a module called classes.py and the interfaces in a module called interfaces.py, we can declare MyAdapter to be an adapter for IMyInterface to INewInterface like this (in a file called configure.zcml):

<configure xmlns="http://namespaces.zope.org/zope">

  <adapter
    for=".interfaces.IMyInterface"
    provides=".interfaces.INewInterface"
    factory=".classes.MyAdapter" />

</configure>

Five will automatically pickup configure.zcml when it's placed in the product's directory. Any object that provides IMyInterface can now be adapted to INewInterface, like this:

from classes import MyClass
from interfaces import INewInterface

object = MyClass()
adapted = INewInterface(object)
print adapted.anotherMethod()

Views in Five

This section will give a brief introduction on how to use the five view system. demo/FiveViewsDemo is a demo Product you can install and examine that has all the presented here tied together, please consult it for more details. tests/products/FiveTest actually contains a more detailed set of test views, trying a number of features. Finally, read up on the way Zope 3 does it. While Five is a subset of Zope 3 functionality and has been adapted to work with Zope 2, much of Zope 3's documentation still works.

Five enables you to create views for your own objects, or even built-in Zope objects, as long as two things are the case:

  • The object provides an Zope 3 interface, typically through its class.
  • The object (typically its class) is made Zope 3 traversable. This allows Zope 3 views, resources and other things to be attached to a Zope 2 object.

Typically you give your classes an interface using the implements directive in the class body:

class MyClass:
    implements(ISomeInterface)

For existing objects that you cannot modify this is not possible. Instead, we provide a ZCML directive to accomplish this. As an example, to make Zope's Folder (and all its subclasses) implement IFolder (an interface you defined), you can do the following in ZCML:

<five:implements class="OFS.Folder.Folder"
                 interface=".interfaces.IFolder" />

five in this case refers to the XML namespace for Five, http://namespace.zope.org/five.

Views in Five are simple classes. The only requirements for a Five view class are:

  • They need an __init__() that take a context and a request attribute. Typically this comes from a base class, such as BrowserView.
  • They need to be initialized with the Zope 2 security system, as otherwise you cannot use the view.
  • This also means they need to be part of the Zope 2 acquisition system, as this is a requirement for Zope 2 security to function. The BrowserView base class, available from Products.Five, already inherits from Acquisition.Explicit to make this be the case. Acquisition is explicit so no attributes can be acquired by accident.

An example of a simple view:

from Products.Five import BrowserView

class SimpleFolderView(BrowserView):
    security = ClassSecurityInfo()

    security.declarePublic('eagle')
    def eagle(self):
        """Test
        """
        return "The eagle has landed: %s" % self.context.objectIds()

InitializeClass(SimpleFolderView)

Note that it is not a good idea to give a view class its own index_html, as this confuses Five's view lookup machinery.

As you can see, the class is initialized with the Zope 2 security system. This view uses methods in Python, but you can also use other Zope 2 mechanisms such as PageTemplateFile.

Finally, we need to hook up the pages through ZCML:

<browser:page
  for=".interfaces.IFolder"
  class=".browser.SimpleFolderView"
  attribute="eagle"
  name="eagle.txt"
  permission="zope2.ViewManagementScreens"
  />

browser in this refers to the XML namespace of Zope 3 for browser related things; it's http://namespace.zope.org/browser. permission declares the Zope 2 permission needs in order to access this view. The file permissions.zcml in Five contains a mapping of Zope 2 permissions to their Zope 3 names.