[shpy-commit] r2879 - shpy/trunk/dist/shpy/ui_pygame
arigo@codespeak.net
arigo@codespeak.net
Thu, 22 Jan 2004 19:27:39 +0100 (MET)
Author: arigo
Date: Thu Jan 22 19:27:39 2004
New Revision: 2879
Modified:
shpy/trunk/dist/shpy/ui_pygame/ui_pygame.py
Log:
color hack on lines, for the fun of it
Modified: shpy/trunk/dist/shpy/ui_pygame/ui_pygame.py
==============================================================================
--- shpy/trunk/dist/shpy/ui_pygame/ui_pygame.py (original)
+++ shpy/trunk/dist/shpy/ui_pygame/ui_pygame.py Thu Jan 22 19:27:39 2004
@@ -101,7 +101,15 @@
class Line(decorate.Decorator):
typeid = 'line:0'
- slots = 'content',
+ slots = 'content', 'color',
+
+ def getcolor(self):
+ return getattr(self, 'color', (0, 0, 0))
+
+ def __setattr__(self, attr, value):
+ if attr == 'content':
+ self.color = self.terminal.cursor.color
+ decorate.Decorator.__setattr__(self, attr, value)
class Terminal:
@@ -190,7 +198,7 @@
for line in lines:
if ypos > screenheight:
break
- lineimage = self.font.render(line.content or ' ', 1, (0,0,0))
+ lineimage = self.font.render(line.content or ' ', 1, line.getcolor())
self.screen.blit(lineimage, (0, ypos))
self.line2ypos[line] = ypos
ypos += self.fontheight