[lxml-dev] Binary egg for Mac OS X

Stefan Behnel stefan_ml at behnel.de
Mon Jun 8 07:54:54 CEST 2009


Alexander Limi wrote:
> Stefan Eletzhofer (CC'ed) mentioned that he'd be willing to help out. I  
> did contact the Snakebite people to see if we can automate the builds —  
> but they aren't quite up and running yet.
> 
> So, for the time being, could we manually build a binary egg for lxml and  
> upload it along with the others? Plone people would be very happy, and it  
> would save a lot of grey hairs for people on Mac OS X. :)

Sure, it's not like there's an lxml release every week or so, so a manual
build is quite doable.

What I would like to see is a really fat egg, i.e. one that works on all
hardware platforms supported by MacOS-X. I have no idea how to do that, so
I can't provide any hints. But since there seem to be some MacOS users on
the list by now, I hope we can get away with some web digging plus trial
and error.

Also, the build must not rely on any macports libraries, as not everyone
uses macports. So we'd have to make sure it's only built against system
libraries (plus the statically built libxml2/libxslt).

What about the "system Python vs. macports Python" question? Would such an
egg work on both? Or does it make more sense to support only the system
Python installation, and to leave macports specific builds to the macports
maintainers?

Stefan


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