[lxml-dev] Binary egg for Mac OS X
Alexander Limi
limi at plone.org
Mon Jun 8 01:45:54 CEST 2009
Hi,
Stefan Eletzhofer (CC'ed) mentioned that he'd be willing to help out. I
did contact the Snakebite people to see if we can automate the builds —
but they aren't quite up and running yet.
So, for the time being, could we manually build a binary egg for lxml and
upload it along with the others? Plone people would be very happy, and it
would save a lot of grey hairs for people on Mac OS X. :)
— Alexander
On Sat, 30 May 2009 04:04:14 -0700, Stefan Behnel <stefan_ml at behnel.de>
wrote:
> Hi,
>
> Alexander Limi wrote:
>> I'm working on documenting Deliverance / xdv for use with Plone. It has
>> lxml as a dependency, and I have run into a serious issue:
>>
>> On Mac OS X, we can't assume that people have Xcode (ie. gcc and
>> friends)
>> installed, thus we can't really compile lxml on those computers, not
>> even
>> using the staticlxml[1] recipe.
>>
>> I see that there are binary eggs for Windows, is there a special reason
>> why there are no binary eggs for OS X, or is it just a matter of not
>> having the infrastructure to make it available?
>
> The main problem is that many MacOS-X users have some kind of package
> distribution like macports installed, which usually has some distribution
> specific setup/dependencies/paths/whatever. OTOH, those users won't be
> the
> target for a binary distribution of lxml anyway.
>
>
>> Happy to help find a solution if it's just a matter of locating a
>> reliable way to get it compiled every time there is a new release.
>
> Yes, I'd be happy if we could get a static binary egg for each release. I
> don't have a Mac myself (and I'm definitely not a Mac user), so
> contributions are welcome.
>
> http://codespeak.net/lxml/build.html#building-lxml-on-macos-x
>
> Stefan
--
Alexander Limi · http://limi.net
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