[Kss-devel] kssdnd video
Balazs Ree
ree at ree.hu
Fri Nov 16 17:03:53 CET 2007
Hi Massimo,
On Fri, 16 Nov 2007 16:35:57 +0100, Massimo Azzolini wrote:
> On Nov 16, 2007 8:00 AM, Balazs Ree <ree at ree.hu>
> wrote:
>> I think it would be essential at this point that Nicola comes to the
>> mailing list himself (to this one or to plone-devel alike) and tell us
>> about his code and experiences.
>
> actually he's writing his dissertation at full time, so, since he did
> the work in our company and we shared the basic idea, I wrote for both
> of us.
Ok, but still the invitation to the mailing list is on. Also you know I
talk pretty good Italian, so in case English is a problem, he can feel
free to contact me in private.
> All the work nicola did assumes that, one day, you will release a
> working kssdnd and everything will automagically run. ok, ok, there will
> be some change to be made in .kss files, but it's easy...
Sorry Massimo, no offense intended and I am sorry if you misunderstand
the words of my previous letter. I took the chance of writing about sdnd
because this is a public list and I took the opportunity to inform those
who don't follow the situation as closely as you.
kss.plugin.sdnd is really just a low level thing and does not compare to
anything we see on the video. So saying "it works" is not to diminish
Nicola's work: on the contrary. I believe that Nicola's work is very
promising and I really admire that besides working on the application
level he also succeeded to fix the kss wrapping _and_ the javascript part
at the same time which is, I believe is an enormous success and was
probably very hard to achieve.
This is, one of the reasons, why I want to see the code. I'd like to see
what codebase he started from and what fixes and enhancements he needed
to make on the plugin level to make it work at all. The other reason is
to see and undertand the application level itself.
> I was afraid since in naples I couldn't let you see what we did, so I
> asked nicola to create a video.
>
> I think that this could be a nice kssdnd use case, and, in addition,
> maybe, a possible approach to how manage the behaviour of the drop on
> different areas in plone.
> But it's all to decide, it's all to discuss and I just bring 2 cent to
> the discussion.
About the application itself, I definitely think it covers a
functionality that will need to be managed centrally in Plone. It will
also open a discussion on both the UI design and the implementation level
where I hope others will comment as well. I am more competent in the
lower application level and I can only repeat that to say anything more
we really need to see the code and test it ourselves.
> about the code.
> Nicola told me yesterday he did some changes to the code. he sent it to
> me. I don't know where to share it. kissbooth?
Kissbooth is a good possibility, but anywhere where it is openly
accessible is fine.
Best wishes, and give my regards to Nicola.
--
Balazs Ree
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